The story of the author's tour through the vibrant subculture of one of the world's oldest games.
Visits to six modern utopias, and a history of mankind's most influential idea.
Bizarre journeys to peculiar religions and an intellectual apprenticeship with William James.
A smart and comic reading of the correspondence of William and Henry James.
Two anthologies of "creative criticism," collecting some of the best writers of the twentieth century.
Stories originally published in journals such as Tin House, Ecotone, and Boulevard.